It doesn't actually mean they're hostile it's just another standard bug. The people there showing up as red in VATS isn't that unusual, it can happen with basically anyone, and it should also go away eventually. Defend X quests themselves are also often buggy with dialogue, settlers at the location can get stuck in that quest's idle chatter quite often. Nobody in Covenant has any relevance or interaction beyond Human Error, doing quests that don't involve them really shouldn't have any impact on them but Covenant and the people there are one of the most consistently buggy places. (I'm new here and a bit overwhelmed by the flairs, if you want me to add any of them just lmk!) HOWEVER I did abuse the system a bit so I could side with both the Institute and the Brotherhood of Steel (I would have done Railroad too but realised too late that I could) And I have seen a few people saying something in relation to the Institute and the railroad and Covenant.Īre they bugged because they are supposed to be hostile to me since I am with the Institute and destroyed the railroad? Do I have any consequences just killing all the bugged NPCs to basically (hopefully) reset Covenant?What I mean is, I haven't finished the game a single time yet and I am wondering if any of the Covenant special NPCs will become relevant ever again after finishing their main questline? It has been a while but I am pretty sure I sided with the scientist in the Covenant questline and did everything they wanted for me to get the settlement unlocked. I received the Defend Covenant quest twice now, both times it directed me to talk to Jacob Orden.The main issue at first was that after successfully defending Covenant, I wouldn't be able to finish up the quest because Jacob would revert to an older quest dialogue, and just now I have noticed that every single one of the residents is marked as hostile when using V.A.T.S. Hello, so I have an issue that I'm trying to fix since I don't wanna use the console every single time it happens. In a title, if your post contains spoilers, begin your title with. Piracy is a permanent ban, no warnings.Īll posts and comments, in the end, come down to moderator discretion. Posts promoting or facilitating piracy in any way will be removed. Lore / Dev bashing with no addition to discussion will be removed. Clickbait or extremely vaguely-titled posts will be removed. Twitch / Stream / Channel promotion not allowed. More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content. Unnecessary flaming, personal attacks, etc will be removed. Memes, macros and low effort content are not permitted as posts. Intentional spoilers will result in a ban. Titles and comments containing spoilers may be removed without notice. Use and abuse spoiler tags when applicable. Posts must be directly related to Fallout 4. Your account must be older than 1 day, to prevent spam. Official and Un-Official can be found Hereīefore posting anything to the subreddit, check our Megathreads WIKI to see if a megathread exists.See the rules below for more information. Rumors, leaks, announcements, fan art, and everything in between are allowed, as long as it's directly related to Fallout 4. A place for any and all discussion about Fallout 4.Complete Fix guide for all Fallout Games.With players often engaging in dozens of playthroughs years after release, Fallout 5 should learn from its predecessor by catering to the most popular RPG playstyles, especially pacifist runs of the game. While it may seem like a small gameplay factor, the Fallout games are contingent upon their level of replayability. Be it through diplomacy or cunning, a wider range of ways to tackle quests would be an overall improvement for everyone hoping for more variety in Fallout 5. Of course, quests in Fallout 5 should still have a tangible sense of risk and reward, yet there should always be a way for players to mediate situations without bloodshed. The eventual Fallout 5 would do well to identify this style of play and keep it in mind throughout its quests. The branching endings for the quest all essentially result in death, posing a serious problem to the validity behind pacifist runs. Many Fallout 4 players have attempted this, although they are stifled by quests such as Human Error. Some players may choose to engage in pacifist runs on subsequent playthroughs, attempting to not directly kill a single person throughout.
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